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Old Jan 11, 2006, 03:11 AM // 03:11   #1
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Arrow A Collection of Ranger Suggestions


A Collection of Ranger Suggestions

NOTICE: PLEASE post a comment when you view this thread, the more feedback we receive, the better we can evaluate the suggestions, and the better Guild Wars can see what the people want in their game.

This thread is dedicated to any ideas concerning the Ranger profession. These may include but are not strictly limited to

-Skills
-Weapons/Armor
-Appearance
-Any bugs/annoyances you find
-and etcétera.

Do not put down anyone's ideas, instead tell us why you like or dislike the idea.






********************

COLLECTION OF RANGER SUGGESTIONS-->

These are the suggestions I have received, some ideas were conceived by myself and some from friends.


-Rangers need quivers. Quivers don't have to be an item in the game, in fact, this suggestions does not want it to be. This suggestion requests that
1)Rangers always have a quiver on their back. When they are not wielding a bow, however, they can toggle the quiver on/off like a cape or a helmet/mask/eye/tatoo. In Towns they may always toggle on or off.
2)When other classes wield a bow, they get a quiver on their back automatically, and when they store the bow in their bag, the quiver disappears. [One must realize that in order to do this, the cape's engine must be altered so that the cape does not flow through the quiver.]


-When firing Dual Shot, two arrows should be seen fired, not just one.


-(also applies to other professions) correct hair so that it does not go through an avatar's head. (When Rangers shoot their bows, their hair does just this, and many players see it as a bug that needs to be fixed)


-Fix druid's armor so that you are not wearing so much wood and leaves.


-Correct some hairstyles so that their hair is more realistic. For example, the first ranger hair shown when making a ranger has a hairline that is way too low in front, and the hair in back "magically" hovers in air behind your back. The headband in one hair style is too large, and should be decreased in size. [basically, new hairstyles are wanted.]


-Spirits should not all look the same, each one should have a unique avatar.


-When firing fiery arrows/icy arrows/etcétera, this should affect the arrows appearance accordingly.


-More Pets: Hawks/birds that rest on your shoulder when they are not attacking. And more pets in general (ok first of all why can I charm a freaking spider in UW, but I cant charm a moss spider? Spiders are not animals, why should you be allowed to have one as a pet?)


-Bows should have strings!


-When you shoot an arrow, your bow bends, but if you are hit before you shoot, you shoot with your bow looking like you never bent it (if you dont get what i mean, go get hit by an attack while shooting, you will see the bent bow go back to default). Not a big deal, just more suggestions to help the ranger profession out.


-The 'Healing Spring' spell should have a visible area; perhaps like a light-blue version of a Necromancer 'well'. Most people don't know that Rangers have an area heal spell, and when it's cast it's not readily apparent. Unless you tell people, or they know, most people won't know to move into, or not move out of, the area of effect.


-NEW SKILL:Etherial shot
--Energy 10. Speed - normal shot. Recharge 10
--Bow Attack skill. Your arrow passes through solid objects, unable to get target obscurred. Attack has 25% reduced range.
--No attribute based.


-Modify Charm Animal and Comfort Animal skills by moving pet res to charm animal - then if you weant to heal your pet take comfort otherwise let a monk heal or alternatively let monk resurects and res sig's be usuable on pets too.


-A Stealthy Skill, so the ranger can scout ahead like a ranger should.
Ranger cannot be seen by foes, but moves 75% slower.
something like that.


-I remember a suggestion in an earlier thread about the option to have the pets as mounts, (perhaps after they have evolved to their large form) - depending on the skill of beastmastery


-LOOK AT actionjack 's post on page 1 for more PET suggestions


-the cost of skills in the skillbar updated to show the new energy cost due to assignment of points into Expertise. Maybe it's just me but sometimes when my energy is low, I tend to look at the cost of skills and use what I think I can without taking into account that they actually cost less than stated.

-CROSSBOWS WE NEED EM


********************





*** *** *** *** ***
The following is not a Ranger-based suggestion, however many want to see this suggestion in the game:

-Ability to change your character's appearance (skin color, height, hair style and color, face...) after you made your character. An NPC in each major city could help you do this, and you could have a price, like 500 gold to change your appearance.
*** *** *** *** ***




Feel free to send suggestions of your own, some may be posted in this first post. Feedback is greatly appreciated. Please, no putting down of anyone's suggestions.

Last edited by Meneldil; May 18, 2006 at 04:19 AM // 04:19.. Reason: Grammer and Spelling corrections - Additional Suggestions Found
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Old Jan 11, 2006, 05:41 AM // 05:41   #2
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I'D Like to say that al the above ideas sem fine since they are visual fixes.<edit since you like the idea ill expand on it a little><If you have any ideas for small pets ill gladly add them>
I think we should have 2 (or more) pets.

ill start a table to see if more would like 2 pets at once or one at a time.
_____________________________
1 at a time| 1
_____________________________
2 at a time|
---------------------------------
---Primary pet(larg pet)
-One of the large pets like a wolf bear or moa bird.
-This pet would still do the same damage.
----Secondary pet(small pet)
-A small animal that you get from a quest
-This pet would be something like a hawk or a badger
-They would have a specail attack (taking a space on you skill bar)Such as a blinding strike or a crippling attack
-weak armor
-low health
-They would also do a small amount of normal damage



Badger
-specail attack
-Crippling lunge |cost:5|recharge:45|
|Pet Badger attempts a crippling strike if hits foe is crippled for 7-15 seconds|

Eagle
-specail attack
-Blinding dive|cost:5|recharge:45|
|Pet eagle attempts a blinding dive if succsesful target foe is blind for 7-20 seconds|

Snake
-Specail atack
-Poison bite|cost:10|recharge:60|
|Pet snake attempts a poison bite target foe is poisened for 4-12 seconds|

Last edited by Fork in us; Jan 30, 2006 at 06:13 AM // 06:13..
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Old Jan 11, 2006, 10:09 PM // 22:09   #3
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Yes, a very good suggestion is to add more animals to the game. Hawks are a very cool idea, I will add it to the top.
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Old Jan 12, 2006, 11:39 PM // 23:39   #4
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Does anyone else have any more suggestions?

And do you like these ideas, or some of them?
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Old Jan 13, 2006, 01:17 AM // 01:17   #5
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I like them a lot but they should also add string to the bows....
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Old Jan 13, 2006, 01:24 AM // 01:24   #6
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yeah ok let's alter a bunch of the game engine to fix some minor graphical glitches and inconsistencies sure
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Old Jan 13, 2006, 01:28 AM // 01:28   #7
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forget that there is more to what he is saying than the hair
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Old Jan 13, 2006, 01:29 AM // 01:29   #8
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Quote:
Originally Posted by Meneldil
-When firing Dual Shot, two arrows should be seen fired, not just one.
I always see two arrows shoot whenever i use this skill.

But im all for the bird/hawk that can actually fly and rest on your shoulder. That would be sweet!
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Old Jan 13, 2006, 01:52 AM // 01:52   #9
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Quote:
Originally Posted by Lambentviper
I always see two arrows shoot whenever i use this skill.

But im all for the bird/hawk that can actually fly and rest on your shoulder. That would be sweet!
NO WAY??!? You see two arrows? I don't! Does anyone else see two arrows?

Quote:
Originally Posted by TheOneAndOnlyX
I like them a lot but they should also add string to the bows....
Will add to the top!
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Old Jan 13, 2006, 02:35 AM // 02:35   #10
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Just a reminder:
Any more suggestions that are posted in this thread will be posted to the top, and I am also searching for more Ranger-based suggestions in the suggestions forums.
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Old Jan 13, 2006, 02:44 AM // 02:44   #11
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Quote:
Originally Posted by Meneldil
NO WAY??!? You see two arrows? I don't! Does anyone else see two arrows?
/raisehand
I see arrows too!
Thanks for making this thread Menedil. Rangers are loved.

-I'd like more pets too .
-Quivers are cool.

Uh, I'll come back when I think of something.
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Old Jan 13, 2006, 02:50 AM // 02:50   #12
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Quote:
Originally Posted by chris_nin00
/raisehand
I see arrows too!
Thanks for making this thread Menedil. Rangers are loved.

-I'd like more pets too .
-Quivers are cool.

Uh, I'll come back when I think of something.
Doesn't matter when Assassin comes out, I am RANGER 4EVER\

WAIT CHRIS so is that a confirmation that you do indeed see two arrows when firing dual shot?
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Old Jan 19, 2006, 01:53 AM // 01:53   #13
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i just hope they fix ANY of these when factions comes out...

Also, be reminded that when Guild Wars: Factions is boxed and ready for production, doesnt mean that is the version you will play. When you install Factions on to your computer, Guild Wars will download any additional updates to Factions that was made after they boxed the games, just like when they released the original Guild Wars. So, suggestions still have hope!
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Old Jan 19, 2006, 03:27 AM // 03:27   #14
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Quote:
Originally Posted by Meneldil

-Rangers need quivers. Quivers don't have to be an item in the game, in fact, this suggestions does not want it to be. This suggestion requests that
1)Rangers always have a quiver on their back. When they are not wielding a bow, however, they can toggle the quiver on/off like a cape or a helmet/mask/eye/tatoo. In Towns they may always toggle on or off.
2)When other classes wield a bow, they get a quiver on their back automatically, and when they store the bow in their bag, the quiver disappears. [One must realize that in order to do this, the cape's engine must be altered so that the cape does not flow through the quiver.]

Why not make the quiver go in the offhand spot? That was it would still be optional
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Old Jan 19, 2006, 12:22 PM // 12:22   #15
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Quote:
Originally Posted by Mandy Memory
Why not make the quiver go in the offhand spot? That was it would still be optional
i thought it would be easier since arenanet doesnt have to make a whole new item, just something for appearance, which is really needed, i mean where else to i get all those arrows from? up my butt?
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Old Jan 19, 2006, 01:42 PM // 13:42   #16
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Modify Charm Animal and Comfort Animal skills by moving pet res to charm animal - then if you weant to heal your pet take comfort otherwise let a monk heal or alternatively let monk resurects and res sig's be usuable on pets too.

Add a Stealth skill, rtanger's should be able to scouit ahead and be virtually undetactable in the wilderness - something like:

Stealth
Ranger cannot be seen by foes, but moves 75% slower.
Duration 35-55 seconds depending on Expertise.
Energy Cost 25
Recharge time 60 secs.

Cannot be used if aggro already got.

Last edited by Pompeyfan; Jan 19, 2006 at 01:48 PM // 13:48..
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Old Jan 19, 2006, 02:18 PM // 14:18   #17
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Quote:
Originally Posted by Pompeyfan
Add a Stealth skill, rtanger's should be able to scouit ahead and be virtually undetactable in the wilderness - something like:

Stealth
Ranger cannot be seen by foes, but moves 75% slower.
Duration 35-55 seconds depending on Expertise.
Energy Cost 25
Recharge time 60 secs.

Cannot be used if aggro already got.
Shouldnt it be Wild. Surv. If your being undetectable in the wilderness? Also, 35-55 for basicly invincibility is waaaay too much, Max 5-15.
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Old Jan 19, 2006, 02:23 PM // 14:23   #18
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Quivers would be wonderful.
New hair would be great as well - something a little less "wild" looking.
Bows need a slight Rate of Fire increase. I think it's way to slow right now; normal shots should be increased while skill shots should remain as they are.
Pet commands! "Go get em 'Nibbles'!"
Agree with the merging of Charm Animal and Comfort Animal.
General pet AR increase. I stopped taking my poor pet with me due to him always dieing.
Kindle Arrows acting as an Immolate spell. Doing normal arrow damage but setting target on fire for 1-3 seconds (ala Immoate).
Stealth would be cool, have a feeling a Ranger/Assassin will be doing this, but yea, a Ranger scouting would be great.
More pets -- after I get commands so I can put them to use.
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Old Jan 19, 2006, 02:25 PM // 14:25   #19
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Quote:
Originally Posted by Pompeyfan
Modify Charm Animal and Comfort Animal skills by moving pet res to charm animal - then if you weant to heal your pet take comfort otherwise let a monk heal or alternatively let monk resurects and res sig's be usuable on pets too.

Add a Stealth skill, rtanger's should be able to scouit ahead and be virtually undetactable in the wilderness - something like:

Stealth
Ranger cannot be seen by foes, but moves 75% slower.
Duration 35-55 seconds depending on Expertise.
Energy Cost 25
Recharge time 60 secs.

Cannot be used if aggro already got.
I think that skill is meant for the assasin not for rangers

Maybe a cool idea to add more reptiles as pets like a snake (boas) Crocodiles. And how about pet type specified attacks (wich they do all random you know monsteronly attacks wich require adrenaline but they just do them so they are not timed).
Like a spider can do a constrict to slow opponents for 50%
A snake can do poison (4 or 5 secs).
A moa bird interupt?
A bear already has a attack
A croc do more damage from 1 attack or gain life from it
A wolf deep wound (6 secs)
A tiger bleeding (11 secs)
A lizard disease (for like 3 or 4 secs of course

Last edited by Ninjutsu Honor Code; Jan 19, 2006 at 02:34 PM // 14:34..
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Old Jan 19, 2006, 02:57 PM // 14:57   #20
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*the smaller Flying birds or insects, could scout map and detect certain enemies, the ranger can switch to the pets view, but leaves his "body" unattended while scouting through the pet (similar to watching other players when dead)

*I remember a suggestion in an earlier thread about the option to have the pets as mounts, (perhaps after they have evolved to their large form) - depending on the skill of beastmastery

*concealment skill, that lets the ranger sneak (walk slowly) and attract less attention from mobs (though this might be considered to great of advantage)

*nature spirits that adds poison to all physical damage

*nature spirits that heal nearby creatures

*nature spirit that attracts monsters (and possible enemy players)( for players it looks like some cool item for instance)
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